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- JOURNEY SOLUTION
-
- By ??? Edited by PARASITE.
-
-
- DUE TO THIS GAME`S LINEAR STRUCTURE AND THE FACT THAT YOU USUALLY CAN`T
- RETURN TO A LOCATION,MAPS ARE NOT AVAILABLE WITH THIS SOLUTION.THERE ARE
- 3 RANDOM ELEMENTS: THE COLOUR OF THE RESIDUE LEFT BY SPELLS,THE CAVE
- NUMBERS ASSIGNED TO THE RUNES IN THE MAGIC MILL AND THE NAME OF A
- CHARACTER.
-
- LAVOS
- BACKGROUND.START.GET ADVICE.ENTER.EXAMINE MAP.REPLY.BUY MAP.EXIT.PROCEED
- ENTER.LOOK AROUND.EXAMINE CUSTOMERS.BUY DRINKS (TWICE).EXIT,ACCEPT.PROCEED
-
- GOING TO THE HERMIT
- GET ADVICE.SCOUT.RIGHT.SCOUT.EXAMINE BODIES (ESHER & PRAXIX).PROCEED.
- SCOUT.FOLLOW SMOKE.EXAMINE HUT.KNOCK.TELL TRUTH.EXAMINE HERMIT.LOOK
- AROUND.EXIT
-
- THE COMING STORM
- TELL LEGEND OF WIZARDS.MAGIC (NOTE COLOUR OF RESIDUE LEFT BY ELEVATION
- SPELL).EXAMINE BAG (PRAXIX).EXAMINE LAKE.PROCEED.EXAMINE STREAM (ESHER).
- GET ADVICE.FIND GOLD (TWICE).CAST ELEVATION AT TAG
-
- MINAR`S DISSAPEARANCE
- GET ADVICE.ENTER LAKE.DIVE.SCOUT.PROCEED.ENTER CAVE.CAST GLOW ON STAFF.
- PROCEED.EXAMINE POOL.GET ADVICE.ENTER POOL.LEAVE TUBE.HIDE.EXAMINE MINAR
-
- THE BLUE AMULET
- WIDE PATH.LEFT.PICK UP TORCH.BACK.RIGHT.EXAMINE BLUE AMULET.PICK UP BLUE
- AMULET.PROCEED.PICK UP COVER.DROP BLUE AMULET.JUNCTION.SMELLY POOL.DIVE.
- PICK UP BLUE AMULET.SURFACE.BACK.BACK TO CAVE.TELL LEGEND OF NYMPHS
-
- THE RIVER
- PROCEED.SCOUT.UPSTREAM (TWICE).BUILD RAFT.LAUNCH RAFT.CROSS (FOUR TIMES)
-
- SUNSET MOUNTAIN
- SCOUT.CAST GLOW ON MAP.EXAMINE MAP
-
- THE CAVES OF THE DWARVES
- SCOUT.LOOK AROUND.GET HELP.TELL LEGEND OF DWARVES.GATES AND RETH A-ZAR.
- ENTER.PROCEED.STAND (TWICE).PARLEY.TELL TRUTH.ACCEPT.TELL STORY OF GATES,
- CAVERNS,ORCS AND ELVES.PROCEED.TELL STORY OF SUN TOWERS.TELL LEGEND OF
- ELVES AND BERN I-LAN.PROCEED
-
- THE RUNES
- EXAMINE RUNES (HURTH).ENTER.SCOUT.LEFT (OR RIGHT).CAST FLARE.CAST
- ELEVATION (ON ANYONE).SCOUT.RIGHT.GET ADVICE.EXAMINE ORCS.FIGHT.FLANK
- (ANYONE).CAST MUD.COMBAT (THREE TIMES).RETURN.EXAMINE BROWN AMULET
-
- THE TERROR AT THE END OF THE ROAD
- PROCEED (THREE).BACK.CAST TREMOR
-
- THE SUN TOWERS
- UP.LEFT.GET ADVICE.CAST ELEVATION (ON ANYONE).CAST WIND (AGAIN NOTING
- THE COLOUR OF RESIDUE AND COMBINATION OF ESSENCES USED IN THE SPELL).
- LEAVE (ANYONE).UP.LOOK AROUND.PICK UP SPYGLASS.DOWN.RIGHT.EXIT
-
- THE FOREST OF THE ELVES (BERGON)
- GET ADVICE.SPLIT UP.PROCEED.EXAMINE TREES.RETURN
-
- THE FOREST (PRAXIX)
- PROCEED.EXAMINE STUMP.SAVE.CAST LIGHTNING (NOTING COMBINATION OF ESSENCES
- USED).RESTORE.CAST TREMOR.DOWN.BACK
-
- THE FOREST AND THE FIRE
- PRAXIX ROUTE.DOWN.PROCEED.EXAMINE WALLS (PRAXIX AND ESHER).PROCEED.LEFT
- OR RIGHT (FOUR TIMES).UP.ELF HOME.GET ADVICE.EXAMINE FIRE AND ELVES.FOLLOW
- ELVES.EXAMINE FIRE AND ELVES.CAST RAIN
-
- BACK TO THE CAVES
- SCOUT.GET ADVICE.NORTH ROUTE.ENTER.CONFRONT.TELL STORY OF AGRITH AND
- CEDRITH.GET ADVICE.DOWN (TWICE).THIS LEVEL.SCOUT.GET ADVICE
-
- AROUND THE ORCS
- AROUND ORCS.RIGHT.EXAMINE RUNES (PRAXIX).SPEAK."LOREM".LEFT.BACK
-
- PAST THE ORCS
- PAST ORCS.CAST TREMOR.CAST ELEVATION (ON HIMSELF).PROCEED.SCOUT.PROCEED.
- CAST TREMOR.COMBAT (TWICE)
-
- HEALING BERGON
- EXAMINE BERGON.MIX REAGENT WITH WATER ESSENCE.USE MIX ON BERGON.PROCEED
-
- THE MINES
- SCOUT.ENTER TUNNEL.SCOUT.LEFT.SCOUT.OLD MINE.EXAMINE WALLS (PRAXIX).GET
- ADVICE.BACK.NEW MINE.ENTER CLEFT.EXAMINE WALLS (HURTH).BACK.ENTER CLEFT.
- EXAMINE WALLS (PRAXIX).EXAMINE MINER (ESHER).EXAMINE MINERS SACK (HURTH).
- ASK MINER ABOUT ORCS (TWICE) AND MINE.PICK UP RED ROCK.BACK (TWICE)
-
- THE TOMB
- UP.RIGHT.CRUDE PATH.GET ADVICE.EXAMINE CRACK.DOWN.HURTH.JUMP.LOOK AROUND.
- CLIMB UP.EXAMINE KEY.BACK.ORNATE PATH.EXAMINE DOOR.OPEN DOOR.EXAMINE VAULT
- AND RUNES (HURTH).MIX REAGENT WITH FIRE ESSENCE.USE MIX ON VAULT.EXAMINE
- COFFIN.EXAMINE WHITE STONE.BACK (TWICE)
-
- THE ANCIENT FOREST
- PROCEED (THREE TIMES).CAST FLARE (NOTING RESIDUE COLOUR AND COMBINATION
- OF ESSENCES).SCOUT.PROCEED
-
- THE MAGIC MILL (PRAXIX)
- ASK TREE ABOUT PATHS AND LOCATION.EXAMINE TALKING TREE.MILKY WAY.EXAMINE
- MECHANISM.CAST GLOW ON STAFF.DOWN.LEFT.DOWN.UP.PROCEED (THREE TIMES).
- BACK (THREE TIMES).EXAMINE DEVICE.SAVE
-
- TELEPORTING THE PICK AXE
- (THIS IS A RANDOM PUZZLE IN WHICH YOU`RE TRYING TO TELEPORT THE PICK-AXE
- IN THE SECOND CAVE COUNTING AWAY FROM THE CONTROL ROOM INTO THE FIRST
- CAVE.THE FIRST DIAL MEANS FROM,THE SECOND MEANS TO.THERE ARE SIX CAVES AND
- SIX RUNES IN ALL,BUT YOU ONLY HAVE ACCESS TO THREE.THE RUNES CAN GO
- CLOCKWISE OR ANTI-CLOCKWISE.) LEFT DIAL SET TO (POSITION).RIGHT DIAL SET
- TO (POSITION).PUSH BUTTON.WAIT.(WHEN YOU HAVE SUCCESFULLY TELEPORTED THE
- PICK AXE,YOU`LL SEE A GLINT THROUGH THE CONTROL ROOM WINDOW IN THE FIRST
- CAVE;IF YOU FAIL,RESTORE AND TRY AGAIN.) BACK TO PITS.DOWN.PICK UP PICK
- AXE.MINE ROCK.CONTROL ROOM.SAVE.(TELEPORT YOURSELF FROM CAVE ONE TO CAVE
- THREE.) LEFT DIAL SET TO (POSITION).RIGHT DIAL SET TO (POSITION).PUSH
- BUTTON.BACK TO PITS.DOWN.FOLLOW LIGHT
-
- THE RUINS
- EXAMINE WATER AND BRIDGE.CROSS.PROCEED.TOWER.UP.ACCEPT.TELL STORY ABOUT
- CASTLE.DOWN.EXAMINE STONES.MIX REAGENT WITH FIRE ESSENCE.USE MIX ON
- STONES.BACK.COURTYARD.MOAT.SWIM.COURTYARD.CAST RAIN
-
- HURTHS TOXIC ALLERGIES
- PROCEED.EXAMINE HURTH (ESHER)
-
- CAPTURED BY ORCS
- PROCEED.FREE HIM.GET ADVICE.FOLLOW ORCS.GET ADVICE.SCOUT.INVENTORY.USE
- RED ROCK.RUN FOR IT
-
- THE DEMON
- PROCEED.EXAMINE SHADOW (HURTH).HIDE.MIX AIR ESSENCE WITH WATER ESSENCE.
- PROCEED
-
- UMBER AND THE MUDWARGS
- STAY.ASK UMBER ABOUT MUDWARGS.GET ADVICE.EXAMINE UNBERS SACK.MIX BLACK
- REAGENT WITH FIRE.USE MIX ON STAFF.LEAVE
-
- ZANS CURIO SHOP
- SCOUT.EXAMINE EMPORIUM AND CURIO SHOP.CURIO SHOP.LOOK AROUND.REPLY.
- EXAMINE GREY STONE.BUY GREY STONE.TRADE SPYGLASS.PROCEED
-
- ZANS TAVERN
- TAVERN.ORDER MEAL.EXAMINE OTHER TABLE.GET ADVICE.CAST INVISIBILITY.
- EAVESDROP (TWICE,NOTING NAME OF DRUNK MENTIONED WHICH IS DIFFERENT EACH
- TIME.) EXIT
-
- WHARF
- WHARF.YES.(GIVE NAME OF DRUNK MENTIONED IN TAVERN).GET ADVICE.ZEPHYR.
- TELL TRUTH.ACCEPT
-
- INN
- INN.CHECK IN.ACCEPT.EXIT CAMP OUT
-
- IN JAIL
- EXAMINE CELL.ESCAPE.CALL SHERIFF.MIX GREY REAGENT WITH FIRE ESSENCE.CAST
- TREMOR.EXAMINE SHERIFF.USE MIX ON SHERIFF
-
- ON SHIP
- SCOUT.EXAMINE TWIN ISLES (ESHER).EXAMINE SKY AND CREW (PRAXIX).RELAX.
- CLIMB MAST.EXAMINE BOAT (ESHER).CAST ELEVATION TAG.CAST WIND
-
- MISTY ISLE
- EXAMINE PRAXIX.PICK UP PRAXIX`S POUCH.SAVE.(USING COLOURS FROM THE
- RESIDUE LEFT WITH CERTAIN SPELLS THAT YOU NOTED PREVIOUSLY,AND
- COMBINATION OF ESSENCES USED EACH TIME,FIGURE OUT THE CORRECT COMBINATION
- OF COLOURS AND THE PROCESS OF ELIMINATION TO FIGURE OUT COARSE AND FINE:
- LIGHTENING EQUALS WATER ESSENCE PLUS FIRE ESSENCE AND A PINCH OF EARTH
- ESSENCE).MIX (ESSENCE) WITH (ESSENCE).ADD PINCH OF (ESSENCE).CAST MIXTURE.
-
- End.
-